Robo-Marines

Robo-Marines

[GURPS] - [3rd Edition] - [campaign world robot]

Standard Robo-Marine Components Weight PD DR HT Cost
Standard Military Torso with Total Conversion Power Plant and Backup 75 6 124 25 $ 27,500
Standard Head (Improved Eyes +5, Bug Detector, Optic Readout, Polarization, Light Intensification, Independently Focusable Eyes, Infravision, Microscopic Vision – level 6, Night Sight, Telescopic Vision – level 6, 360-Degree Vision, Video Reception, Improved Hearing +5, Parabolic Hearing – level 6, Gravity Ripple Communicator, Neutrino Communicator and Receiver, Descrambler, Subsonics, Ultrasonics, Volume Cutout, Radar – 20 hex radius, Ultrascanner, Multiscanner, Remote Datalink, Interface Jack, Speakers) 15 6 84 8 $ 133,525
Computer Brain: Sentient Optical Microcomputer (Comp 8; IQ 16; DX 16) 1 $ 60,000
Programs: Datalink(1), Electronics Repair(2), Environmental Analysis(3)-18, Optical Recognition(4), Translation(6)VH-8, Targeting(1), Gunner(4)-18, Target Database, Language Database. $ 78,475
Hardwired Abilities: Ambidexterity, Combat Reflexes, and Eidetic Memory - Photographic $ 6,250
Hardwired Skills: Acrobatic[DX-2], Battlesuit/TL14[IQ], Climbing[DX], Beam Weapons/TL14 (Blaster[DX+2], Electrolaser[DX], Flamer[DX], Force Beams[DX], Lasers[DX+2], Neural[DX], Sonic[DX]), Guns/TL14 (Gyroc[DX+1], Grenade Launcher[DX]), Brawling[DX+4], Demolition/TL14[IQ], Driving (Tank[DX], All-Terrain Vehicle[DX], Stock Car[DX]), Piloting (Space Shuttle[DX], Contragravity Craft[DX], Contragravity Belt[DX], Fighter Spacecraft[DX+1], Electronics Operations/TL14 (Communications)[IQ], Fast-Draw (Claws)[DX], First Aid/TL14[IQ+2], Force Shield[DX+2], Force Sword[DX+2], Jumping[DX+1], Navigation/TL14[IQ], Stealth[DX], Throwing[DX], Tactics[IQ+4] $ 102,500
Standard Arm/Hand with Internal Weapon (ST 22) 20 6 84 9 $ 12,500
Standard Arm/Hand with Internal Weapon (ST 22) 20 6 84 9 $ 12,500
Standard Leg/Foot (+225% to Move/Dodge/Jumping) - Move = 21 yards/turn 35 6 84 12 $ 40,000
Standard Leg/Foot (+225% to Move/Dodge/Jumping) - or 43 mph/69 kmph 35 6 84 12 $ 40,000
Super-Fine Monowire Claws (Hands) – 4d (10) thr/imp; 6d (10) sw/cut $ 13,000
Toe Claws - short (+2 to climbing) $ 200
Audio Damping – Level 10 $ 7,500
Gyrobalance (+1 on acrobatics, and piloting any air/space vehicle) $ 6,250
Force Screen 20 750 $ 25,000
Contragravity System (+4 to piloting skill) – 80 mph flying 10 $ 5,500
Armor (+52 to arms/hands, legs/feet, and head; +92 to torso) $ 222,000
Thermal-Superconducting Exterior 1.25 $ 5,000
Distort System 0.75 $ 550
Intruder System 2 $ 3,000
Infrared Cloaking 1.25 $ 375
Laser Sensors 0.5 $ 500
Weapon (Right Hand): Force Sword (Variable Field) – 9d+1/18d+2 (5) 1 $ 3,350
Weapon (Left Hand): Force Shield (Max PD = 8) 0.5 +4 $ 550
Weapon (Right Arm): Military Graser Rifle – 4d (5) 4 $ 3,400
Weapon (Left Arm): Electron Rifle – 14d×3 4 $ 2,600
Weapon Link (Military Graser Rifle & Electron Rifle) +9 to hit $ 8,000
Hidden Compartments (1 in each arm and leg, plus one in the torso) $ 1,250
Living Metal $ 742,800
Height: 6’-3" Totals 246.25 $ 1,564,075

Active Defenses:

Dodge - Normal = 22 Parry - Force Sword = 10

Dodge - Acrobatic = 23 Parry - Claws/Bare-handed = 14

Dodge - Flying = 12 Block - Force Shield = 10

Heavy Assault Robo-Marine - Type 1, Components Weight PD DR HT Cost
Standard Large Military Torso with Total Conversion Power Plant and Backup 90 6 170 28 $ 33,000
Standard Head (Improved Eyes +5, Bug Detector, Optic Readout, Polarization, Light Intensification, Independently Focusable Eyes, Infravision, Microscopic Vision – level 6, Night Sight, Telescopic Vision – level 6, 360-Degree Vision, Video Reception, Improved Hearing +5, Parabolic Hearing – level 6, Gravity Ripple Communicator, Neutrino Communicator and Receiver, Descrambler, Subsonics, Ultrasonics, Volume Cutout, Radar – 20 hex radius, Ultrascanner, Multiscanner, Remote Datalink, Interface Jack, Speakers) 15 6 100 8 $ 133,525
Computer Brain: Sentient Optical Microcomputer (Comp 8; IQ 16; DX 16) 1 $ 60,000
Programs: Datalink(1), Electronics Repair(2), Environmental Analysis(3)-18, Optical Recognition(4), Translation(6)VH-8, Targeting(1), Gunner(4)-18, Target Database, Language Database. $ 78,475
Hardwired Abilities: Ambidexterity, Combat Reflexes, and Eidetic Memory - Photographic $ 6,250
Hardwired Skills: Acrobatic[DX-2], Battlesuit/TL14[IQ], Climbing[DX], Beam Weapons/TL14 (Blaster[DX+2], Electrolaser[DX], Flamer[DX], Force Beams[DX], Lasers[DX+2], Neural[DX], Sonic[DX]), Guns/TL14 (Gyroc[DX+1], Grenade Launcher[DX]), Brawling[DX+4], Demolition/TL14[IQ], Driving (Tank[DX], All-Terrain Vehicle[DX], Stock Car[DX]), Piloting (Space Shuttle[DX], Contragravity Craft[DX], Contragravity Belt[DX], Fighter Spacecraft[DX+1], Electronics Operations/TL14 (Communications)[IQ], Fast-Draw (Claws)[DX], First Aid/TL14[IQ+2], Force Shield[DX+2], Force Sword[DX+2], Jumping[DX+1], Navigation/TL14[IQ], Stealth[DX], Throwing[DX], Tactics[IQ+4] $ 102,500
Weapon Arm (Upper Right): Gatling Graser – 40d (5) 55 6 100 16 $ 40,000
Weapon Arm (Upper Left): Large Hunter Hell-Missile Launcher (12 Missiles) 55 6 100 16 $ 48,000
Standard Secondary Arm/Hand with Internal Weapon (ST 22) 20 6 100 9 $ 12,500
Standard Secondary Arm/Hand with Internal Weapon (ST 22) 20 6 100 9 $ 12,500
Standard Leg/Foot (+225% to Move/Dodge/Jumping) - Move = 21 yards/turn 35 6 100 12 $ 40,000
Standard Leg/Foot (+225% to Move/Dodge/Jumping) - or 43 mph/69 kmph 35 6 100 12 $ 40,000
Super-Fine Monowire Claws (Hands) – 4d (10) thr/imp; 6d (10) sw/cut $ 13,000
Toe Claws - short (+2 to climbing) $ 200
Gyrobalance (+1 on acrobatics, and piloting any air/space vehicle) $ 6,250
Force Screen 55 1500 $ 100,000
Contragravity System (+4 to piloting skill) – 40 mph flying 10 $ 5,500
Armor (+68 to arms/hands, legs/feet, weapons arms and head; +138 to torso) $ 376,000
Thermal-Superconducting Exterior 1.25 $ 5,000
Distort System 0.75 $ 550
Intruder System 2 $ 3,000
Infrared Cloaking 1.25 $ 375
Laser Sensors 0.5 $ 500
Weapon (Right Hand): Force Sword (Variable Field) – 9d+1/18d+2 (5) 1 $ 3,350
Weapon (Left Hand): Force Shield (Max PD = 8) 0.5 +4 $ 550
Weapon (Right Arm): Military Graser Rifle – 4d (5) 4 $ 3,400
Weapon (Left Arm): Electron Rifle – 14d×3 4 $ 2,600
Weapon Link (Military Graser Rifle & Electron Rifle) +9 to hit $ 8,000
Computer Targeting/Gunner Link $ 8,800
Hidden Compartments (1 in each arm and leg, plus one in the torso) $ 1,250
Living Metal $ 1,066,600
Height: 7’-6" Totals 406.25 $ 2,211,675

Active Defenses Dodge - Normal = 22 Parry - Force Sword = 10

Dodge - Acrobatic = 23 Parry - Claws/Bare-handed = 14

Dodge - Flying = 12 Block - Force Shield = 10

Heavy Assault Robo-Marine - Type 1, Components Weight PD DR HT Cost
Standard Large Military Torso with Total Conversion Power Plant and Backup 90 6 170 28 $ 33,000
Standard Head (Improved Eyes +5, Bug Detector, Optic Readout, Polarization, Light Intensification, Independently Focusable Eyes, Infravision, Microscopic Vision – level 6, Night Sight, Telescopic Vision – level 6, 360-Degree Vision, Video Reception, Improved Hearing +5, Parabolic Hearing – level 6, Gravity Ripple Communicator, Neutrino Communicator and Receiver, Descrambler, Subsonics, Ultrasonics, Volume Cutout, Radar – 20 hex radius, Ultrascanner, Multiscanner, Remote Datalink, Interface Jack, Speakers) 15 6 100 8 $ 133,525
Computer Brain: Sentient Optical Microcomputer (Comp 8; IQ 16; DX 16) 1 $ 60,000
Programs: Datalink(1), Electronics Repair(2), Environmental Analysis(3)-18, Optical Recognition(4), Translation(6)VH-8, Targeting(1), Gunner(4)-18, Target Database, Language Database. $ 78,475
Hardwired Abilities: Ambidexterity, Combat Reflexes, and Eidetic Memory - Photographic $ 6,250
Hardwired Skills: Acrobatic[DX-2], Battlesuit/TL14[IQ], Climbing[DX], Beam Weapons/TL14 (Blaster[DX+2], Electrolaser[DX], Flamer[DX], Force Beams[DX], Lasers[DX+2], Neural[DX], Sonic[DX]), Guns/TL14 (Gyroc[DX+1], Grenade Launcher[DX]), Brawling[DX+4], Demolition/TL14[IQ], Driving (Tank[DX], All-Terrain Vehicle[DX], Stock Car[DX]), Piloting (Space Shuttle[DX], Contragravity Craft[DX], Contragravity Belt[DX], Fighter Spacecraft[DX+1], Electronics Operations/TL14 (Communications)[IQ], Fast-Draw (Claws)[DX], First Aid/TL14[IQ+2], Force Shield[DX+2], Force Sword[DX+2], Jumping[DX+1], Navigation/TL14[IQ], Stealth[DX], Throwing[DX], Tactics[IQ+4] $ 102,500
Weapon Arm (Upper Right): Linked Dual Heavy Pulsar Cannons – (13d+1)×10 (2) 45 6 100 14 $ 60,000
Weapon Arm (Upper Left): Automatic Electromag Grenade Launcher (30 grenades) 45 6 100 14 $ 20,000
Standard Secondary Arm/Hand with Internal Weapon (ST 22) 20 6 100 9 $ 12,500
Standard Secondary Arm/Hand with Internal Weapon (ST 22) 20 6 100 9 $ 12,500
Standard Leg/Foot (+225% to Move/Dodge/Jumping) - Move = 21 yards/turn 35 6 100 12 $ 40,000
Standard Leg/Foot (+225% to Move/Dodge/Jumping) - or 43 mph/69 kmph 35 6 100 12 $ 40,000
Super-Fine Monowire Claws (Hands) – 4d (10) thr/imp; 6d (10) sw/cut $ 13,000
Toe Claws - short (+2 to climbing) $ 200
Gyrobalance (+1 on acrobatics, and piloting any air/space vehicle) $ 6,250
Force Screen 55 1500 $ 100,000
Contragravity System (+4 to piloting skill) – 40 mph flying 10 $ 5,500
Armor (+68 to arms/hands, legs/feet, weapons arms, and head; +138 to torso) $ 376,000
Thermal-Superconducting Exterior 1.25 $ 5,000
Distort System 0.75 $ 550
Intruder System 2 $ 3,000
Infrared Cloaking 1.25 $ 375
Laser Sensors 0.5 $ 500
Weapon (Right Hand): Force Sword (Variable Field) – 9d+1/18d+2 (5) 1 $ 3,350
Weapon (Left Hand): Force Shield (Max PD = 8) 0.5 +4 $ 550
Weapon (Right Arm): Military Graser Rifle – 4d (5) 4 $ 3,400
Weapon (Left Arm): Electron Rifle – 14d×3 4 $ 2,600
Weapon Link (Military Graser Rifle & Electron Rifle) +9 to hit $ 8,000
Computer Targeting/Gunner Link $ 8,000
Hidden Compartments (1 in each arm and leg, plus one in the torso) $ 1,250
Living Metal $ 1,057,800
Height: 7’-6" Totals 386.25 $ 2,194,075

Active Defenses Dodge - Normal = 22 Parry - Force Sword = 10

Dodge - Acrobatic = 23 Parry - Claws/Bare-handed = 14

Dodge - Flying = 12 Block - Force Shield = 10

Infiltrater Robo-Marine Components Weight PD DR HT Cost
Realistic Military Torso with Total Conversion Power Plant and Backup 50 6 124 20 $ 87,500
Realistic Head (Improved Eyes +5, Bug Detector, Optic Readout, Polarization, Light Intensification, Independently Focusable Eyes, Infravision, Microscopic Vision – level 6, Night Sight, Retinaprint, Telescopic Vision – level 6, 360-Degree Vision, Video Reception, Improved Hearing +5, Parabolic Hearing – level 6, Gravity Ripple Medium-Range Communicator, Neutrino Communicator and Receiver, Descrambler, Subsonics, Ultrasonics, Volume Cutout, Radar – 20 hex radius, Sensitive Touch, Ultrascanner, Multiscanner, Remote Datalink, Interface Jack, Speakers) 10 6 84 7 $ 413,925
Computer Brain: Sentient Optical Microcomputer (Comp 8; IQ 16; DX 16) 1 $ 60,000
Programs: Datalink(1), Electronics Repair(2), Environmental Analysis(3)-18, Optical Recognition(4), Translation(6)VH-8, Targeting(1), Gunner(4)-18, Target Database, Language Database. $ 78,475
Hardwired Abilities: Ambidexterity, Combat Reflexes, and Eidetic Memory - Photographic $ 6,250
Hardwired Skills: Acrobatic[DX-2], Battlesuit/TL14[IQ], Climbing[DX], Beam Weapons/TL14 (Blaster[DX+2], Electrolaser[DX], Flamer[DX], Force Beams[DX], Lasers[DX+2], Neural[DX], Sonic[DX]), Guns/TL14 (Gyroc[DX+1], Grenade Launcher[DX]), Karate[DX+4], Demolition/TL14[IQ], Driving (Tank[DX], All-Terrain Vehicle[DX], Stock Car[DX]), Piloting (Space Shuttle[DX], Contragravity Craft[DX], Contragravity Belt[DX], Fighter Spacecraft[DX+1], Electronics Operations/TL14 (Communications)[IQ], Fast-Draw (Claws)[DX], First Aid/TL14[IQ+2], Force Shield[DX+2], Force Sword[DX+2], Jumping[DX+1], Navigation/TL14[IQ], Stealth[DX], Throwing[DX], Tactics[IQ+4], Disguise[IQ], Acting[IQ], Holdout[IQ+3], Poisons[IQ], Savoir-Faire[IQ+2] $ 225,000
Realistic Arm/Hand with Concealed Internal Weapon (ST 22) 15 6 84 8 $ 62,500
Realistic Arm/Hand with Concealed Internal Weapon (ST 22) 15 6 84 8 $ 62,500
Realistic Leg/Foot (+225% to Move/Dodge/Jumping) - Move = 21 yards/turn 25 6 84 10 $ 200,000
Realistic Leg/Foot (+225% to Move/Dodge/Jumping) - or 43 mph/69 kmph 25 6 84 10 $ 200,000
Super-Fine Monowire Claws (Hands) – 4d (10) thr/imp; 6d (10) sw/cut $ 45,000
Poison Reservoirs $ 250
Toe Claws - short (+2 to climbing) $ 1,000
Audio Damping – Level 10 $ 37,500
Elastic Face (+5 to disguise skill) $ 25,000
Gyrobalance (+1 on acrobatics, and piloting any air/space vehicle) $ 6,250
Force Screen 20 750 $ 25,000
Contragravity System (+4 to piloting skill) – 80 mph flying 10 $ 5,500
Armor (+52 to arms/hands, legs/feet, and head; +92 to torso) $ 1,110,000
Thermal-Superconducting Exterior 1.25 $ 9,000
Distort System 0.75 $ 550
Holographic Projection System 1 $ 1,100
Intruder System 2 $ 6,000
Infrared Cloaking 1.25 $ 375
Laser Sensors 0.5 $ 500
Weapon (Right Hand): Force Sword (Variable Field) – 9d+1/18d+2 (5) 1 $ 3,500
Weapon (Left Hand): Force Shield (Max PD = 8) 0.5 +4 $ 750
Weapon (Right Arm): Military Graser Rifle – 4d (5) 4 $ 6,500
Weapon (Left Arm): Electron Rifle – 14d×3 4 $ 5,000
Weapon Link (Military Graser Rifle & Electron Rifle) +9 to hit $ 40,000
Hidden Compartments (1 in each arm and leg, plus one in the torso) $ 1,250
Living Metal $ 2,647,700
Height: 6’-3" Totals 187.25 $ 5,373,875

Active Defenses: Dodge - Normal = 22, Parry - Force Sword = 10, Dodge - Acrobatic = 23, Parry - Claws/Bare-handed = 14, Dodge - Flying = 12, Block - Force Shield = 10

Psi-bot Marine Components Weight PD DR HT Cost
Realistic Military Torso with Total Conversion Power Plant and
Backup 50 6 124 20 $ 87,500
Realistic Head (Improved Eyes +5, Bug Detector, Optic Readout, Polarization, Light Intensification, Independently Focusable Eyes, Infravision, Microscopic Vision – level 6, Night Sight, Retinaprint, Telescopic Vision – level 6, 360-Degree Vision, Video Reception, Improved Hearing +5, Parabolic Hearing – level 6, Gravity Ripple Medium-Range Communicator, Neutrino Communicator and Receiver, Descrambler, Subsonics, Ultrasonics, Volume Cutout, Radar – 20 hex radius, Sensitive Touch, Ultrascanner, Multiscanner, Remote Datalink, Interface Jack, Speakers, Psitector, Mindscanner, Life Field Detector, Hypnagogic Web) 16 6 84 8 $443,925
Computer Brain: Sentient Optical Psionic Minicomputer (Comp 9; IQ 18; DX 16) – Psi-Powers: Astral Sight[20], Electrokinesis[20], ESP[20], Sense Aura[20], Psychic Vampirism [20], Psychokinesis[20], Telepathy[20], Teleportation[20] – All Psi-Powers are Instantaneous (+20%), Teleportation can memorize any location ever visited, no limit on number of locations (+40% to teleport) 1 $2,520,000
Programs: Datalink(1), Electronics Repair(2), Environmental Analysis(3)-18, Optical Recognition(4), Translation(6)VH-8, Targeting(1), Gunner(4)-18, Target, Language, and Teleport Database. $78,475
Psionic Skill Programs (Comp 6): All at skill 19 $4,800,000
Hardwired Abilities: Ambidexterity, Combat Reflexes, and Eidetic Memory - Photographic $6,250
Hardwired Skills: Acrobatic[DX-2], Battlesuit/TL14[IQ], Climbing[DX], Beam Weapons/TL14 (Blaster[DX+2], Electrolaser[DX], Flamer[DX], Force Beams[DX], Lasers[DX+2], Neural[DX], Sonic[DX]), Guns/TL14 (Gyroc[DX+1], Grenade Launcher[DX]), Karate[DX+4], Demolition/TL14[IQ], Driving (Tank[DX], All-Terrain Vehicle[DX], Stock Car[DX]), Piloting (Space Shuttle[DX], Contragravity Craft[DX], Contragravity Belt[DX], Fighter Spacecraft[DX+1], Electronics Operations/TL14 [Communications](IQ), Fast-Draw [Claws](DX), First Aid/TL14[IQ+2], Force Shield[DX+2], Force Sword[DX+2], Jumping[DX+1], Navigation/TL14[IQ], Stealth[DX], Throwing[DX], Tactics[IQ+4], Disguise[IQ], Acting[IQ], Holdout[IQ+3], Poisons[IQ], Savoir-Faire[IQ+2] $225,000
Realistic Arm/Hand with Concealed Internal Weapon (ST 22) 15 6 84 8 $62,500
Realistic Arm/Hand with Concealed Internal Weapon (ST 22) 15 6 84 8 $62,500
Realistic Leg/Foot (+225% to Move/Dodge/Jumping) - Move = 21
yards/turn 25 6 84 10 $200,000
Realistic Leg/Foot (+225% to Move/Dodge/Jumping) - or 43 mph/69 kmph 25 6 84 10 $200,000
Super-Fine Monowire Claws (Hands) – 4d (10) thr/imp; 6d (10) sw/cut (+1 to climbing) $45,000
Audio Damping – Level 10 $37,500
Gyrobalance (+1 on acrobatics, and piloting any air/space vehicle) $6,250
Force Screen 20 750 $25,000
Armor (+52 to arms/hands, legs/feet, and head; +92 to torso) $1,110,000
Thermal-Superconducting Exterior 1.25 $9,000
Psychotronic Bodyshield (DR 6 per Level of Power; 120) 0.375 $4,500
Psi-Amplifier (Backpack) all powers except Astral Sight and Sense Aura 16.25 $34,875
Distort System 0.75 $550
Intruder System 2 $6,000
Infrared Cloaking 1.25 $375
Laser Sensors 0.5 $500
Weapon (Right Hand): Psychosynaptic Disrupter Pistol 1 $2,500
Weapon (Left Hand): Psychotronic Neutralizer 1.5 $6,750
Weapon (Right Arm): Military Graser Rifle – 4d (5) 4 $6,500
Weapon (Left Arm): Electron Rifle – 14d×3 4 $5,000
Weapon Link (Military Graser Rifle & Electron Rifle) +9 to hit $40,000
Hidden Compartments (1 in each arm and leg, plus one in the torso) $1,250
Living Metal $5,149,225
Height: 6’-3"
Totals 199.88 $15,176,925

Active Defenses: Dodge - Normal = 22, Dodge - Acrobatic = 23, Parry - Claws/Bare-handed = 14